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Ouroboros

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Devlog

  • Ouroboros: Minor Updates
    May 22, 2019 by WrenchyKenku
    Yes, More Updates! Ouroboros was the first game I created with my custom Monogame/XNA Framework, and therefore was instrumental in its early development. I've since moved on to other projects using th... Continue reading
  • The Unjammening
    March 17, 2019 by WrenchyKenku#update, #bugfix, #improvements
    New and Improved! Our latest update for Ouroboros is full of small Quality of Life fixes that we weren't able to get around to during the game jam. These fixes and new features include: New Linux and... Continue reading
  • Ouroboros is Live!
    March 04, 2019 by WrenchyKenku
    And We're Live! The first working version of Ouroboros has been launched just in time for the Extra Credits Game Jam #3. This game explores the given theme of "Cycles" in a few ways: The title itself... Continue reading
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